Working with Superbright, I built an editor and viewer system that allows galleries to place artworks in virtual gallery spaces and render high quality lighting into optimized lightmaps, making it possible to explore authentically lit exhibitions in realtime on mobile hardware and VR. The project utilizes a backend Blender-based baking toolchain and a set of custom physically based shaders to render the output across multiple engines and platforms.


The images below are realtime renders on mobile hardware.